Hi!  I'm

Robin Gerndt

I'm a game developer, music composer 

and I'm always coding on something.


About me

I'm a game developer and music composer from Gotland, Sweden.

Games have been a passion my whole life, and since 2019 I have worked as a freelance game programmer / indie developer.

I have worked alone and in small teams and I enjoy both arrangements, however I feel that I evolve more when working together with others.

For a few years now I have been involved with some really cool projects.

This page showcases the work I'm most proud of!

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Purry Furry Adventurry

"Help Kat escape from her loving owner in this cute little endless runner!"

Created in Unreal Engine.

Published on Steam.

Block Breaker Adventures

"Avoid falling blocks and blow them up before they surround you!"

Created in Unity.

Published on Google Play.

Original Music & Music Tools

Original soundtracks bundled into music packs and sold to game developers.

Game engine music tools.

Published on Unity Asset Store.


Purry Furry Adventurry

More Chaos!_cropped_optimized.gif

Created in Unreal Engine together with my friend Ines Hilz. We developed the game in 2021 and released it in February 2022 on Steam. Ines created all the art assets and I provided code and original music. It was my first real experience working with the Unreal Engine and by the end of the project I felt competent to continue working in Unreal for more advanced projects. It was also my first experience with publishing a game on Steam, and after managing the entire process from start to finish I now feel competent with using their publishing pipeline as well. Being able to finally call myself a published video game composer also feels incredible since it has been a dream of mine for a very long time!


Block Breaker Adventures

"Avoid falling blocks and blow them up before they surround you!
Rescue the captured little cubies to upgrade your abilities!"

Created in Unity.

Published on Google Play.

One of my spare-time game dev experiments started getting quite comprehensive so I decided to take the project to completion and get it published as a mobile game. The game is created in Unity, which is the game engine I feel the most competent with now after having used it for over 5 years. I created the simple art assets myself, as well as the original music. The game incorporates ads in a non-intrusive way using Google AdMob.


I have composed original music for over 10 years.

My main genre is orchestral fantasy music, but I get inspired by and play with all kinds of genres and instruments.

Very recently I have started selling my music for game development.

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When I decided to start selling music for games I also quickly decided that it's not enough for me to "just sell music". Game developers are constantly iterating on all aspects of their game, so I wanted to make sure that if they buy my music they are able to make simple modifications to the soundtracks as well.

Modular Music Kit

An editor extension tool that allows customers who buy my Modular Music Packs to make modifications to the soundtracks. The tool allows you to edit tracks in real time and easily create new variations to fit different scenarios.

Available for Unity
Code API

Modular Music Packs

Original music bundled into packs for game development.

Each soundtrack is set up so it can be modified by the user.



Contact Form

Thanks! I'll get back to you soon :)